Feldus Selvant

Accomplished adventurer and Leader of the Sasserine Seeker's Lodge


Feldus Savant CR 11
XP 12800
Male Human (Chelaxian) Arcane Trickster 3/Rogue 4/Wizard 5
N Medium humanoid (human)
Init 7; Senses low-light vision; Perception +15
AC 22, touch 16, flat-footed 19 (
6 armor, 3 Dex, +3 deflection)
hp 73 (4d8
Fort 4, Ref +12 (5 competence bonus vs. traps, 1 bonus vs. traps), Will +7
Defensive Abilities evasion, protective ward, trap sense, uncanny dodge; Resist fire 5
Speed 30 ft.
Melee +2 silver rapier +5/
0 (1d6+2/18-20/×2)
Ranged 1 composite shortbow +10/5 (1d6+1/×3)
Special Attacks sneak attack 3d6
Spell-Like Abilities
3/day—minor magic
2/day—major magic
Wizard Spells Prepared (CL 8th; concentration +12):
4th (3/day)— stoneskin, ice storm, communal protection from energy, detonate (DC 18)
3rd (4/day)— summon monster iii, fireball (DC 17), magic circle against evil, magic circle against evil, rain of frogs
2nd (4/day)— summon monster ii, hideous laughter (DC 16), bullet shield, bullet shield, warding weapon
1st (5/day)— shield, shield, magic missile, mage armor, burning hands (DC 15), hold portal
0 (at will)— mage hand, detect magic, detect poison, read magic
Str 12, Dex 17, Con 12, Int 19, Wis 11, Cha 12
Base Atk +6; CMB +7; CMD 23
Feats Acrobatic, Arcane Armor Training, Improved Initiative, Lightning Reflexes, Magical Aptitude, Scholar, Scribe Scroll, Silent Spell, Stealthy
Skills Acrobatics +11, Appraise +12, Bluff +9, Diplomacy +13, Disable Device +13, Escape Artist +18, Fly +3, Knowledge (arcana) +12, Knowledge (dungeoneering) +14, Knowledge (geography) +14, Knowledge (history) +14, Linguistics +15, Perception +15 (
17 to locate traps, 20 to spot or locate traps and devices on the floor within 10’), Sense Motive +5, Sleight of Hand +9, Spellcraft +18 (23 competence to identify magic auras and items), Stealth +18, Swim +4, Use Magic Device +11
Languages Abyssal, Aquan, Azlanti, Common, Draconic, Dwarven, Elven, Goblin, Orc, Osiriani, Ancient, Thassilonian, Undercommon, Vudrani
SQ arcane bonds (arcane bond [familiar]), impromptu sneak attack, opposition schools (illusion,
necromancy), ranged legerdemain, resistance, specialized schools (abjuration), trapfinding +2
Other Gear Elven chain, +1 Composite shortbow (Str +0), +2 Silver Rapier, Burglar boots (minor), Goggles of elvenkind, Heavyload belt, Ring of protection +3, 50 PP
Special Abilities
Abjuration The abjurer uses magic against itself, and masters the art of defensive and warding magics.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm’s reach.

Burglar boots (minor) 5 to Perception to locate floor traps in 10 ft, +5 to AC/Ref save vs them.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Goggles of elvenkind Doubles range of existing low-light vision. +5 Spellcraft to identify magic auras &
Heavyload belt This wide leather is held together with two strands of oxen skin threaded through holes
on each end. The belt’s wearer is affected as though subject to a permanent ant haul spell (Advanced
Player’s Guide).
Requirements Craft Wondrous Item, ant haul; Cost 1,000 gp
Illusion You must spend 2 slots to cast spells from the Illusion school.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Major Magic (Comprehend Languages) (2/day) (Sp) Gain the chosen 1st-level spell as a spell-like
Minor Magic (Detect Magic) (3/day) (Sp) Gain the chosen cantrip as a spell-like ability.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Protective Ward (7/day) (Su) Create 10’ radius field granting allies +1 (
1 / 5 levels) AC bonus.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Resistance 5 (Fire) (Ex) You gain Fire Resistance 5.
Scholar (Knowledge [geography], Knowledge [history]) +2 bonus on two Knowledge skills
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Feldus is the soft-spoken caretaker of the Seeker’s Lodge. He is often gone from Sasserine for months at a time on adventures.

Feldus Selvant

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