Jalpe Jinn


Jalpe Jinn; Half-orc Ftr3: CR 3; ECL 3; Size M; HD 3d10+6; hp 27; Init +2; Spd 30 ft; AC 12, touch 12, FF 10; BAB +3; Grapple +9; Atk: +11 melee (1d12 + 9/crit 18-20, Great Falchion MW (Adamantine)), +9 melee (1d3 + 6, Unarmed); SQ Darkvision 60 ft, Orc Blood; AL CN; SV Fort +5, Ref +3, Will +1; Str 22, Dex 15, Con 14, Int 11, Wis 11, Cha 8. Languages spoken: Common and Orc Skills and Feats: Handle Animal +2, Intimidate +2, Knowledge (Local) +3; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Exotic Weapon Proficiency, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus. Special Abilities: Darkvision. Possessions: , Great falchion mw (adamantine), Belt of giant strength +4.


Jalpe Jinn is a likeable-enough man who tends this shrine dedicated to one of Sasserine’s most gifted historical figures, the dwarf Worgul (who succeeded in life as a merchant despite her hideous appearance).

Jalpe Jinn

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