Party's quartermaster


Porter (NPC); Human Com1: CR 1; ECL 1; Size M; HD 1d4; hp 4; Init -5; Spd 30 ft; AC 8, touch 5, FF 8; Grapple +4; Atk: -3 ranged (1d8/crit 19-20, Crossbow, light MW), +1 melee (1d3 + 4, Unarmed); AL N; SV Fort +0, Ref -5, Will +0; Str 18, Dex 1, Con 10, Int 14, Wis 10, Cha 16. Languages spoken: Common, Elven, Dwarven Skills and Feats: Craft (Weaponsmith) +6, Handle Animal +7, Profession (Cook) +4, Profession (Other) +3, Ride -3, Spot +3; Armor Proficiency (Light), Endurance. Possessions: 5 pp, 3 gp, 5 sp, , Cotton shirt, 0 Leather breeches/pants, 0 Broad-brimmed hat, 0 Leather gloves, 0 High boots, Leather coat, Donkey or mule, 0 Framed pack, 0 Sparker, Sewing needle, Small steel mirror, 0 Hammock, Clay mug/tankard, 2 Potion of cure moderate wounds, Leather +1, Bolts (50), Light mw crossbow, 0 Bridle of ease.


Porter is a grizzled old guy who has decided to get out of his old rut. A widower he needed a little excitement and hired on originally as well a porter. As events would have it he kind of like the extra bonuses he got from his employers. Now he is rich compared to his days as a blacksmith. Porter has a mule named Mildred, she carries the bulk of the gear. Porter has had her for several years.


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