Anamaria Arelia

Another wait...she's....oh wow!


Anamaria Arelia; Human Rog2: CR 2; ECL 2; Size M; HD 2d6+2; hp 12; Init +3; Spd 30 ft; AC 15, touch 13, FF 12; BAB +1; Grapple +3; Atk: +4 melee (1d6 + 2/crit 19-20, Cutlass), +4 ranged (1d8/crit 19-20, Crossbow, light), +3 melee (1d3 + 2, Unarmed), +4 (1d4 + 2/crit 19-20, Dagger); AL CN; SV Fort +1, Ref +6, Will +0; Str 15, Dex 16, Con 13, Int 13, Wis 11, Cha 13.
Languages spoken: Common, Halfling
Skills and Feats: Balance +7, Climb +6, Disguise +6, Hide +8, Knowledge (Nature) +3, Move Silently +7, Profession (Sailor) +4, Profession (Siege Engineer) +2, Sense Motive +2, Spot +4, Swim +6, Tumble +7, Use Rope +7; Armor Proficiency (Light), Dodge, Simple Weapon Proficiency, Weapon Finesse.
Special Abilities: Evasion, Sneak Attack, Trapfinding.
Possessions: 42 gp, , Cutlass, Light crossbow, 20 Light crossbow bolt (1), Thieves’ tools, Leather, 8 Dagger, Potion of cure light wounds.


Anamaria is an orphan. She learned the ways of the seas by disguising herself as a cabin boy when she was younger. However, nature has its way and she blossomed around her 16th birthday. Luckily she was good with a blade and managed to keep her honor. She is now looking for a birth as an able bodied sailor on any reputable ship that will have her (her standards are somewhat lax).

Anamaria Arelia

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