Savage Tide Adventure Path
Hargreth Ironskin; Dwarf Ftr5/Exp3: CR 7; ECL 8; Size M; HD 5d10+5 + 3d6+3; hp 37; Init +1; Spd 20 ft; AC 20, touch 11, FF 19; BAB +7/+2; Grapple +12; Atk: +14/+9 melee (1d8 + 10 + 1d6 fire/crit x3, Urgrosh, dwarven +1 (Flaming)), +12/+7 melee (1d3 + 5, Unarmed); SA +1 to attack orcs/goblinoids; SQ Darkvision, Stonecunning, +2 to saves vs spells or poisons, +4 dodge vs giants; AL LG; SV Fort +6, Ref +3, Will +4; Str 21, Dex 12, Con 12, Int 15, Wis 10, Cha 8.
Languages spoken: Dwarven, Common, Orc
Skills and Feats: Appraise +13, Bluff +3, Craft (Armorsmith) +10, Craft (Boatbuilding) +3, Craft (Carpentry) +3, Craft (Metalworking) +5, Craft (Stonemason) +10, Craft (Weaponsmith) +10, Intimidate +2, Sense Motive +12; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Improved Shield Bash, Martial Weapon Proficiency, Shield Proficiency, Shield Specialization, Simple Weapon Proficiency, Skill Focus, Weapon Focus, Weapon Specialization.
Special Abilities: Darkvision, Dwarf Speed.
Possessions: , Belt of giant strength +4, Full plate +1, Dwarven +1 urgrosh (flaming).
Hargreth is the hardworking owner of the Metal Skinned Dwarf. He retired to Saserine many years ago after he found that the area has a high amount of iron ore. The dwarf smelts his own iron and forges his own steel. He uses a secret technique passed down through his family for many generations and is not likely to pass it on to anyone not a dwarf. He is an expert craftsman and has a working arrangement with some of the spell casters in the city for making enchanted weapons and armor.
Hargreth has a human apprentice, Grant. He say the young boy is hardworking for a human.