Keltar Islaran

Sasserine Harbormaster

Description:

Keltar Islaran; Human Ari5: CR 4; ECL 5; Size M; HD 5d8+10; hp 52; Init +1; Spd 20 ft (base 30 ft); AC 19, touch 11, FF 18; BAB +3; Grapple +5; Atk: +5 melee (1d3 + 2, Unarmed), +7 melee (1d8 + 4/crit 19-20, Sword, Long +2); AL N; SV Fort +5, Ref +2, Will +4; Str 15, Dex 12, Con 18, Int 16, Wis 10, Cha 15.
Languages spoken: Common
Skills and Feats: Appraise +10, Bluff +9, Diplomacy +14, Disguise +4, Forgery +7, Gather Information +9, Handle Animal +3, Intimidate +11, Knowledge (Architecture) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +8, Knowledge (Nobility) +6, Perform (Oratory) +7, Sense Motive +5, Speak Language +2; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Diligent, Martial Weapon Proficiency, Natural Leader, Persuasive, Shield Proficiency, Simple Weapon Proficiency.
Possessions: 12 pp, 134 gp, , Improved ring of swimming, Brooch of shielding, Amulet of health +4, Long +2 sword, Breastplate +3.

Bio:

Lord of Islaran Manor and representative of Azure District on the Dawn Council,
Keltar is an aging noble whose children have either gone missing or have no real
interest in continuing the family’s traditional post as harbormaster.

Keltar Islaran

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