Maklash Gristwhistle

Description:

Maklash Gristwhistle; Dwarf Ftr4/Exp3: CR 6; ECL 7; Size M; HD 4d10+20 + 3d6+15; hp 84; Init +1; Spd 20 ft; AC 17, touch 11, FF 16; BAB +6/+1; Grapple +9; Atk: +12/+7 melee (1d8 + 8/crit x3, Urgrosh, dwarven +2 (Knockback)), +12/+7 melee (1d8 + 8/crit x3, Urgrosh, dwarven, axe head +2 (Knockback)), +12/+7 melee (1d6 + 8/crit x3, Urgrosh, dwarven, spear head +2 (Knockback)), +9/+4 melee (1d3 + 3, Unarmed); SA +1 to attack orcs/goblinoids; SQ Darkvision, Stonecunning, +2 to saves vs spells or poisons, +4 dodge vs giants; AL LG; SV Fort +10, Ref +3, Will +3; Str 16, Dex 12, Con 20, Int 13, Wis 9, Cha 9. Languages spoken: Dwarven and Common Skills and Feats: Diplomacy +2, Handle Animal +4, Intimidate +3, Profession (Miner) +7, Profession (Sailor) +9, Ride +4, Swim -2, Use Rope +6; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Improved Weapon Familiarity, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus, Weapon Specialization. Special Abilities: Darkvision, Dwarf Speed, Dwarven Racial Enemy. Possessions: , Dwarven +2 urgrosh (knockback), 0 Lamellar armor +1.

Bio:

This obese and almost maniacally cheerful dwarf runs the Dredger’s Guild, the organization charged with keeping Sasserine’s waterways and canals clear of obstructions and filth.

Maklash Gristwhistle

Savage Tide Adventure Path SSveter SSveter