Feldus Savant CR 11
Male Human (Chelaxian) Arcane Trickster 3/Rogue 4/Wizard 5
N Medium humanoid (human)
Init 6 armor, 8d6+12)
Fort 5 competence bonus vs. traps, 0 (1d6+2/18-20/×2)
Ranged 5 (1d6+1/×3)
Special Attacks sneak attack 17 to locate traps, 23 competence to identify magic auras and items), Stealth +18, Swim +4, Use Magic Device +11
Languages Abyssal, Aquan, Azlanti, Common, Draconic, Dwarven, Elven, Goblin, Orc, Osiriani, Ancient, Thassilonian, Undercommon, Vudrani
SQ arcane bonds (arcane bond [familiar]), impromptu sneak attack, opposition schools (illusion,
necromancy), ranged legerdemain, resistance, specialized schools (abjuration), trapfinding +2
Other Gear Elven chain, +1 Composite shortbow (Str +0), +2 Silver Rapier, Burglar boots (minor), Goggles of elvenkind, Heavyload belt, Ring of protection +3, 50 PP
Abjuration The abjurer uses magic against itself, and masters the art of defensive and warding magics.
Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm’s reach.
Burglar boots (minor) 1 / 5 levels) AC bonus.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Resistance 5 (Fire) (Ex) You gain Fire Resistance 5.
Scholar (Knowledge [geography], Knowledge [history]) +2 bonus on two Knowledge skills
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.