Savage Tide Adventure Path
Annah Teranaki; Human Wiz8/Clr5: CR 13; ECL 13; Size M; HD 8d4 + 5d8; hp 51; Init +1; Spd 30 ft; AC 14, touch 14, FF 13; BAB +7/+2; Grapple +7; Atk: +7/+2 melee (1d3, Unarmed), +8/+3 melee (1d8 + 1, Morningstar +1 (Cold iron)); AL N; SV Fort +6, Ref +4, Will +13; Str 10, Dex 12, Con 11, Int 18, Wis 16, Cha 15.
Languages spoken: Common, Elven, Dwarf, Halfling, Orc,
Skills and Feats: Concentration +16, Craft (Alchemy) +8, Diplomacy +12, Gather Information +4, Heal +8, Intimidate +3, Knowledge (Arcana) +15, Knowledge (Geography) +6, Knowledge (History) +9, Knowledge (Local) +8, Knowledge (Nobility) +8, Knowledge (Planes) +14, Knowledge (Religion) +20, Spellcraft +22; Arcane Mastery, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Brew Potion, Empower Spell, Extra Turning, Improved Turning, Practiced Spellcaster, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Focus.
Special Abilities: Aura, Bonus Languages, Domain Death, Domain Magic, Domains, Familiar, Spontaneous Casting, Turn or Rebuke Undead.
Clr Spells Known (5/5/4/3/
1/-1/-1/-1/-1/-1/-1/-1): 0-Cure minor wounds, Detect poison, Inflict minor wounds, Purify food and drink, Resistance, 1- Bless, Cure light wounds, Deathwatch, Delay disease, 2-Balor nimbus, Cure moderate wounds, Delay poison, 3—Cure serious wounds, Devil blight.
Wiz Spells Known (5/6/5/5/4/ 1/-1/-1/-1/-1/-1/-1): 0-Disrupt undead, Touch of fatigue, 1- Cause fear, Chill touch, Ray of enfeeblement, Spirit worm, Summon undead i, 2-Command undead, Ghoul touch, Ray of sickness, Shroud of undeath, 3- Greater disrupt undead, Ray of exhaustion, Skull watch, Summon undead iii, 4-Animate dead, Contagion, Fear.
Possessions: , 0 Ring of lore, Oracle beads (a&e), Morningstar +1 (cold iron), Cloak of protection +3.
Annah is the shrill and aging high-priestess of the temple of Wee Jas. A recent scandal involving her protégé Embril Aloustinai in the city of Cauldron has tarnished the church’s reputation.