Emil Dracktus

The powerful representative of the Shadowshore District.

Description:

Emil Dracktus; Human Rog6/Ari2: CR 7; ECL 8; Size M; HD 6d6+12 + 2d8+4; hp 53; Init +3; Spd 30 ft; AC 18, touch 15, FF 15; BAB +5; Grapple +5; Atk: +8 melee (1d6 + 3/crit 15-20, Rapier +3 (Keen)), +5 melee (1d3, Unarmed); AL N; SV Fort +4, Ref +8, Will +5; Str 10, Dex 16, Con 15, Int 16, Wis 11, Cha 15.
Languages spoken: Common
Skills and Feats: Appraise +6, Bluff +13, Diplomacy +17, Disguise +13, Forgery +8, Gather Information +13, Hide +14, Intimidate +13, Knowledge (Local) +12, Move Silently +14, Open Lock +12, Sense Motive +11, Sleight of Hand +6, Speak Language +4, Spot +9; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Stealthy.
Special Abilities: Crippling Strike, Evasion, Skill Mastery, Sneak Attack, Trap Sense, Trapfinding, Uncanny Dodge.
Possessions: , Ring of protection +2, Leather +1, Rapier +3 (keen).

Bio:

The reprehensible Lord of Dracktus Manor and representative of Shadowshore on the Dawn Council is little better than a bandit lord.

Emil Dracktus

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