Savage Tide Adventure Path
Nemien Roblach; Human Wiz3: CR 3; ECL 3; Size M; HD 3d4; hp 9; Init +2; Spd 30 ft; AC 12, touch 12, FF 10; BAB +1; Grapple +0; Atk: +1 melee (1d6 – 1, Sickle MW), +0 melee (1d3 – 1, Unarmed); AL CE; SV Fort +1, Ref +3, Will +4; Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13.
Languages spoken: Common
Skills and Feats: Concentration +6, Knowledge (Arcana) +8, Knowledge (Nature) +8, Profession (Other) +7, Spellcraft +10; Combat Casting, Craft Wondrous Item, Scribe Scroll, Spell Focus.
Special Abilities: Familiar.
Wiz Spells Known (5/4/3/
1/-1/-1/-1/-1/-1/-1/-1/-1): 0-Acid splash, Amanuensis, Arcane mark, Caltrops, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Electric jolt, Flare, Ghost sound, Launch bolt, Launch item, Light, Mage hand, Mending, Message, Open/close, Prestidigitation, Ray of frost, Read magic, Repair minor damage, Resistance, Silent portal, Sonic snap, Stick, Touch of fatigue, 1- Alarm, Charm person, Color spray, Disguise self, Identify, Mage armor, Ray of enfeeblement, Shield, Silent image, Unseen servant, 2-Arcane lock, Hypnotic pattern, Invisibility, Magic mouth, Minor image, See invisibility.
Wiz Spells Prepared (5/4/3/ 1/-1/-1/-1/-1/-1/-1/-1/-1): 0-Daze, Detect magic, Ghost sound, Prestidigitation, 1- Charm person, Color spray, Shield, Silent image, 2-Hypnotic pattern, Invisibility, Minor image.
Possessions: , 4 White pearl, Potion of cure light wounds, Heightened wand of ray of enfeeblement (4th level), Wand of mage armor, Sickle mw.
The Taxidermist’s Guild is run by a lanky, middle-aged man with a gold tooth and a penchant for looking down his nose at customers. This is Nemien Roblach, a pleasant-enough fellow as long as he suspects visitors are here to buy, but quick to anger otherwise. Nemien spends most of his time in his workshop