Savage Tide Adventure Path
Belrain Daskeral; Human Clr10: CR 10; ECL 10; Size M; HD 10d8+10; hp 58; Init 2; Grapple 5 melee (1d6 + 3/crit 19-20, Cutlass 4 melee (1d6 + 3, Quarterstaff), 4 melee (1d3 + 2, Unarmed); AL NG; SV Fort +9, Ref +4, Will +12; Str 14, Dex 11, Con 12, Int 14, Wis 18, Cha 16.
Languages spoken: Common
Skills and Feats: Concentration +14, Diplomacy +16, Heal +17, Knowledge (Arcana) +4, Knowledge (History) +7, Knowledge (Planes) +7, Knowledge (Religion) +15, Profession (Sailor) +5; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Extra Turning, Sacred Boost, Sacred Healing, Sacred Purification, Sacred Radiance, Shield Proficiency, Simple Weapon Proficiency.
Special Abilities: Aura, Bonus Languages, Domain Air, Domain Water, Domains, Spontaneous Casting, Turn or Rebuke Undead.
Clr Spells Known (6/5/5/4/4/2/-1/-1/-1/-1/-1/-1): 0—Cure minor wounds, Guidance, Light, Mending, Purify food and drink, Virtue, 1—Bless, Bless water, Blessed aim, Cure light wounds, 2—Consecrate, Cure moderate wounds, Delay poison, Light of mercuria, 3—Cure serious wounds, Remove curse, Remove disease, 4—Cure critical wounds, Neutralize poison, Restoration, 5—Raise dead, Righteous wrath of the faithful.
Possessions: , Scale mail +2 (aquatic), Cutlass +1 (fortunate), Quarterstaff, 0 Staff of righteousness.
The high-priest of the Azure Cathedral, Belrain is a soft-spoken man who tends the district church along with his twelve acolytes. Belrain is known to have a powerful temper.