Kierynn The Exiled

Elven exile from a recluse tribe

Description:

Kierynn The Exiled; Gray elf Pal1/Cav7: CR 8; ECL 8; Size M; HD 8d10+16; hp 59; Init +4; Spd 20 ft (base 30 ft); AC 21, touch 13, FF 18; BAB +7; Grapple +10; Atk: +11 melee (2d6 + 4/crit 19-20, Greatsword MW (Adamantine)), +11 melee (1d8 + 3 + 1d6 fire/crit x3, Lance (Flaming burst)), +11 ranged (1d10/crit 19-20, Crossbow, heavy); SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects; AL LG; SV Fort +4, Ref +4, Will +3; Str 16, Dex 19, Con 14, Int 19, Wis 16, Cha 16. Languages spoken: Common, Elven, Skills and Feats: Balance +3.5, Bluff +4, Climb +2.5, Concentration +8, Control Shape +5, Craft (Armorsmith) +8, Disable Device +6, Gather Information +5, Handle Animal +7, Heal +5, Hide +9, Intimidate +5, Jump +3, Knowledge (Geography) +9, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nobility) +8, Knowledge (Planes) +6, Knowledge (Religion) +10, Listen +7, Move Silently +4, Profession (Sailor) +6, Ride +10, Search +8, Sense Motive +5, Sleight of Hand +4, Speak Language +2, Spot +11, Survival +9, Swim +3, Tumble +6, Use Rope +6; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Expertise, Combat Reflexes, Dodge, Improved Shield Bash, Martial Weapon Proficiency, Mobility, Mounted Combat, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus. Special Abilities: Aura of Good, Detect Evil, Low-light Vision, Smite Evil. Possessions: 161 pp, Cloak of elvenkind, Winged boots, , Belt pouch, Caltrops, Waterskin, Backpack, Grappling hook, Whetstone, Spyglass, Bolts (50), Lance (flaming burst), Full plate mw (mithral), Greatsword mw (adamantine), Heavy crossbow.

Bio:

Kierynn The Exiled

Savage Tide Adventure Path SSveter SSveter