Merry

Priestess of Myrhiss the Goddess of Love and Fertility

Description:

Merry    CR 3
XP 800
Female Half-Elf Cleric 4
NG Medium humanoid (elf, human)
Init 3; Senses low-light vision; Perception +7


Defense

AC 13, touch 13, flat-footed 10 (3 Dex)
hp 24 (4d8)
Fort 4, Ref 4, Will 9; +2 vs. enchantments
Immune magic sleep

Offense

Speed 30 ft.
Melee
1 merciful light flail 3 (1d81d6 non-lethal)
Special Attacks channel positive energy 6/day (DC 15, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration 9)
   8/day—touch of good
Cleric Spells Prepared (CL 4th; concentration +9):
2nd—cure moderate wounds, delay disease, delay poison, enthrall [D] (DC 17)
1st—ant haul (DC 16), bless, charm person [D] (DC 16), cure light wounds, diagnose disease, obscuring mist
0 (at will)—create water, resistance, stabilize, virtue
[D] Domain spell; Domains Charm, Good, Love

Statistics

Str 8, Dex 17, Con 10, Int 13, Wis 21, Cha 17
Base Atk
3; CMB 2; CMD 15
Feats Merciful Spell, Skill Focus (Heal), Sociable
Skills Diplomacy +10, Heal +15, Perception +7, Profession (courtesean) +10, Sense Motive +12, Spellcraft +6; Racial Modifiers
2 Perception
Languages Common, Dwarven, Elven
SQ adoration, aura, domains (good, love), elf blood, variant channeling (beauty/love/lust variant channeling)
Other Gear +1 merciful light flail

Special Abilities

Adoration (8/day) (DC 17) (Su) Target must save or lose one attack against you.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Beauty/Love/Lust Variant Channeling (±1 Sacred) Grants a bonus/penalty versus charm & fascinate effects.
Cleric Channel Positive Energy 2d6 (6/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Love) Associated Domain: Charm
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merciful Spell You can cast a spell that deals non-lethal damage instead of lethal damage.
Sociable (3 rds) Move action: grant those within 30’ who can see and hear you +2 Diplomacy.
Touch of Good (8/day) (Sp) Grant +2 to skill checks, ability checks and saving throws for 1r.

Bio:

Merry

Savage Tide Adventure Path SSveter SSveter