Savage Tide Adventure Path
|Criterion||Affiliation Score Modifier|
|Character level||+1/2 PC’s level|
|5 or more ranks in Diplomacy||+1/2|
|10 or more ranks in Diplomacy||+1|
|Charisma 13 or higher||+1/2|
|Has the Academy Graduate* feat||+1/2|
|Wealth||+1/40,000 gp value|
|Marries into a family whose head is an affiliation member||+1|
|Exposes plot to harm Sasserine||+1|
|Save the life of a member who has an affiliation score of 21 or higher||+2|
|Is chaotic aligned||-1|
|Associated with known members of the Scarlet Brotherhood||-2|
|Found guilty of a minor crime||-2|
|Found guilty of a major crime||-8|
|Found guilty of treason||-20|
Symbol: A red spire rising from an island.
Background, Goals, and Dreams: After emerging from the despotic rule of the Sea Princes. the citizens of Sasserine were reticent to return to the traditional rule under a solitary lord-mayor. Instead, rule of the city fell to seven long-standing noble families, each representing one ofthe city’s seven districts. The driving goal of the Dawn Council is to see Sasserine return to its glorious roots as a port of call for exotic trade and exploration.
Enemies and Allies: Sasserine has no shortage of enemies. The surrounding swamps are rife with bullywug tribes and other savage humanoids that constantly vex the outlying plantations and farms that support the city. The scarlet Brotherhood is a traditional enemy of the city as well, yet as of late has been making pretenses of allegiances and truces. The pirates of the Crimson Fleet are another thorn in the Dawn Council’s side, and attacks by their ships on merchants and other ships bound for the city seem to be on the rise. The churches of the city are strong supporters of the Dawn Council, assisting with coin and divine might when needed.
Members: The seven noble families that comprise the Dawn Council in clude the Lidus, the Taskerhills, the Aribanis, the Dracktuses, the Knowlerns, the Islarans, and the Lorchesters, yet in truth this affiliation comprises all of the minor nobles, sages, scribes, clerks, and others who help in the daily business of administration of the city. The Sasserine city watch is controlled by the Dawn Council, and the city’s churches have much invested in this group as well. Beyond Sasserine’s walls, agents of the Dawn Council function as ambassadors, emissaries, missionaries, or even spies.
Secrets: Not all of the noble families of Sasserine have the best interests of the city at heart. In particular, the Draktus family seems uninterested in representing its district of Shadowshore at council meetings. Emil Draktus all but stole his position on the Council from the previous title holder, and the other members are often ill at ease in his presence. Whispers that Emil has made secret allegiances with the Scarlet Brotherhood have begun to circulate.
|Affiliation||Title: Benefits and Duties|
|3 or lower||Not affiliated or junior member with no benefits.|
|4-10||High Citizen: You are considered a valued citizen of Sasserine.|
|11-20||Scion of Sasserine: Gain a +2 circumstance bonus on Diplomacy and Intimidate check when representing Dawn Council interests.|
|21-29||District Councilor: Gain a +2 bonus on Will saving throws made against attack from enemies of Sasserine.|
|30 or higher||Lord/Lady of Sasserine:The Dawn Council provides you with a small villa in Sasserine or a large plantation; gain a 500 gp/month income and a +2 bonus to your leadership score. Must spend either 1 week a month tending to family issues in Sasserine or pay 1,000 gp for a trusted servant to do so.|
Scale: 11 (multiregional/duchy)
Titles, Benefits and Duties: Numerous sub-affiliations work within the Dawn Council, ranging from the countless craftsman guilds to the city watch itself. All member are expected to support the city’s growth and protect its interests as best they can with the venue of their chosen fields.
Executive Powers: Holiday, Law, Mint